
This project explored advanced 3D capture, integrating a photogrammetry workflow (DSLR camera) with high-density Lidar data (Xgrid Laser scanner). The resulting datasets were used to generate Gaussian Splatting scenes, which were then imported and visualized in Unreal Engine using the Volinga, Postshot, and Lumai plugins. Ultimately used it for Virtual Set for Virtual Production.
Gen AI, confy UI workflow for generating realistic image and 3D, in short finding best media (2D/3D) content creation.
Created Deep fake video using DeepFaceLab by Iperove. It was an experiment to test out the accuracy of deep fake video in different lighting scenarios
Welcome to my Experiment Corner. Here, I will be showcasing hobby work that I have been doing on the side. This will mostly consist of AI tool explorations, vibe coding for my side projects, and 3D Gaussian and volumetric capture methods.





















